Hypernova Interactive

  • Bangalore, India
  • Gaming, Sports, Mobile

Developing e-sports game tiles for mobile with a new design and product approach to capture the $2B/annual e-sports mobile market.

Founded:
2015
Stage:
Beta Launched
Market:
B2C

Startup Video

Featured


Started Operations

Started Operations

May

2015

Founded

Officially Incorporated

Oct

New Product Release

Soft Launch of War Tanks on Amazon.

Jul

2016

Jobs


3D Character Animator Mobile Developer
 Apply   Share
Bangalore, India
Animation, 3D models, Character Animation

Job Description
Job description
  • Primarily collaborate with the art and design team to deliver world class character animations  
  • Contribute with other 3D animations when required  
  • Participate in team discussions, scrum and game feedback cycle to help improve the game  
  • Work independently and meet deadlines  
  • Be open to feedback and constructive criticism  
  • Play a MOBA – League of Legends/Heroes of the Storm/DotA - everyday! :) 
Desired Skills and Experience
  • At least 1 year of experience in 3D character animation  
  • Experience with rigging 3D characters (Humanoids/organic/non-organic)  
  • Deep understanding of anatomy, body language, motion and basics of animation  
  • Deep knowledge of animating in either 3DS Max or Maya 
Pluses:
  • Knowledge of 3D modeling  
  • Experience in making character fight animations  
  • Experience of working Unity3D  
  • Experience with MotionBuilder and cleaning up mocap data  
  • Professional game development experience

Game Programmer Mobile Developer, Software Engineer
 Apply   Share
Bangalore, India
Engineering , functional programming

Job Description
Description
Deliver on front end game development tasks for all game systems including but not limited to – gameplay, animation, UI, audio and asset integration
- Rapid prototyping and agile development in collaboration with design and product teams
- Write clean, well documented, easy to maintain and scalable code
- Participate in team discussions, scrum and game feedback cycle to help improve the game
- Investigate and fix the bugs
- Work independently and meet tight deadlines
- Be open to feedback and constructive criticism
- Play a MOBA – League of Legends/Heroes of the Storm/DotA - everyday! :)

Desired Skills and Experience
Must have:
Passion for MOBAs – should be able to have a conversation on one of the existing MOBAs for a couple of hours – DotA/ League of Legends/ Heroes of the Storm/ Vainglory etc.
At least 1 year of Unity3D game development experience
Strong Knowledge of C# and object oriented programming concepts
Pluses:
Experience with Unity's mecanim animation system and UI programming
Experience integrating and using 3rd party plug-ins in Unity
Experience working on multi-player games
Experience with mobile development practices and optimization
At least 1 shipped commercial title

Team Summary

Before starting Hypernova Interactive with Huzaifa, Mayur was with Zynga as Lead Designer on games like FarmVille and CastleVille - both 100M+ lifetime installs.
Huzaifa was working with Hike Messenger as their Principal Game Designer helping them solve the games for India problem.
Anshumani(VP Practo) is our product and operations advisor.

Team


Product/Service Summary

We are competitive multiplayer mobile game development company.
We are developing a MOBA (Multiplayer online battle arena) game for mobile geared towards mobile e-sports.
The market segment we are targeting is a >$1.5B annual global market across 4 PC games mainly, League of Legends
We aim to bring this tried & tested format of games like DOTA and League of Legends to mobile – where it is nascent but rapidly growing
Our competitors have failed to replicate the scale of PC genre on mobile. Our research has addressed all the pain points and we can present a proof of concept.
Like PC market, this market is going to be an oligopoly and we want to be the market leaders at it
We will be releasing smaller games first to create a launch-pad for the larger project for which we are raising $100K in angel funding.

How are we different?

Mobile first design:
- Unique, user friendly & intuitive controls - button-less design
- Session time – bite sized entertainment that scales
- Great tech - low data usage and app size footprint
E-sports Focus:
- Designed with viewership in mind
- By e-sports lovers for e-sports lovers
- 5+ years of shelf life

Product/Service Descriptions